When Played: You may give another friendly unit +2/+2 for this phase. Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card of ...
GritWhen Played: You may choose an enemy unit and another friendly non-leader unit. If you do, heal 6 damage from your base and the enemy unit captures the friendly unit.
On Attack: You may disclose AggressionAggressionVillainy (reveal cards from your hand with these aspect icons among them). If you do, choose a unit. Deal 2 damage to that unit unless its controller...
When Played: Create 2 Spy tokens.If damage would be dealt to this unit, you may defeat another friendly unit that shares a trait with this unit. If you do, prevent that damage.
Restore 1 (When this unit attacks, heal 1 damage from your base.)When Defeated: You may disclose [Command] [Command] [Heroism] (reveal cards from your hand with these aspect icons among them). If y...
This unit gets +1/+0 for each captured card it's guarding.When Played: Choose an enemy unit and a non-leader friendly unit. The enemy unit captures the friendly unit.
When Played: You may attack with a unit.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card of your deck.)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '