Search the top 8 cards of your deck for a [Vigilance], [Aggression], or [Cunning] unit, reveal it, and draw it. (Put the rest of the cards on the bottom of your deck in a random order.)
Restore 1
When Played: You may return a non-leader unit that costs 2 or less to its owner's hand. If you control a [Command] or [Aggression] unit, you may return a non-leader unit that costs 4 o...
Raid 1 (This unit gets +1/+0 while attacking.)
When Played: You may heal 2 damage from a unit. If you control a [Aggression] or [Cunning] unit, you may heal 4 damage from a unit instead.
When Played: You may return a non-leader unit that costs 3 or less to its owner's hand. Then, its owner may play it for free. It gains Shielded for this phase.
Overwhelm
When Attack Ends: If this unit dealt combat damage to a player's base, you may take control of a non-leader unit that player controls. When this unit leaves play, that unit's owner tak...
Hidden (This unit can't be attacked if it was played this phase.)
On Attack: An opponent chooses a ground unit they control. You may deal 7 damage to that unit.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '