When Played: Search the top 5 cards of your deck for a unit that shares an aspect with a friendly unit, reveal it, and draw it. (Put the other cards on the bottom of your deck in a random order.)
Attach to a non-Vehicle unit.
Attached unit gains the Underworld trait.
When Played: If attached unit is Leia Organa, give a shield token to a friendly unit.
Raid 1 (This unit gets +1/+0 while attacking.)
When Played: Give an Experience token to this unit. If you control a [Cunning] or [Vigilance] unit, give 2 Experience tokens to him instead.
Sentinel
When Played: You may deal 3 damage to a ground unit. If you control a [Command] or [Cunning] unit, you may deal 5 damage to a ground unit instead.
Action [2, Exhaust]: For this phase, give a unit +1/+1 for each different aspect it has.
[Deployed Leader Unit]
Overwhelm
When Deployed: Choose a unit. Give an Experience token to that unit ...
Action [1, Exhaust, return a friendly Underworld unit to its owner's hand]: Create a Credit token.
[Deployed Leader Unit]
Action: Play an Underworld unit from your hand. If you defeated a Credi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '